Works

A collection of my past work, might take a while to load the whole page.

Game Dev
Rytlock’s Critter Rampage (HTML5)
Itemania (iOS – Unity)
Esper Quest (iOS – Unity)

3D & 2D Art
SWAT Commando
Largos
Quaggan
Harpy
Assorted Guildwars 2 Armors
Cartoony Guard
Assorted Guildwars 1 Creatures
Assorted Guildwars 1 Armor Concepts
Assorted Guildwars 1 Armors

Game Cinematic
GuildWars 2 Cinematics Finale Part 1
GuildWars 2 Cinematics Finale Part 2
GuildWars 2 Cinematic Shaman Dungeon
GuildWars 2 Cinematics Order Vigil
GuildWars 2 Cinematic Order Of Whispers
GuildWars 2 Cinematics Norn Strength
GuildWars 2 Cinematic Sylvari Moon
GuildWars 2 Cinematics Human Common
GuildWars 2 Cinematics Furnace
GuildWars 2 Cinematics Dragon
GuildWars 2 Cinematics Charr Blood
GuildWars 2 Cinematic Iceberg

 

Rytlock’s Critter Rampage (HTML5)
A game I made for ArenaNet April’s Fools 2013.
I did the design, programming and most of the in-game art, the game is built using Construct 2 Game engine.
Maclaine Diemer did the music, Matthew Oswald & Taylor helps me with the title screen, ending screen and boss design.
Play the game here:
https://d3b4yo2b5lbfy.cloudfront.net/rampage/index.html
More details in here:
https://www.guildwars2.com/en/news/presenting-the-rytlocks-critter-rampage-game/
http://wiki.guildwars2.com/wiki/Rytlock’s_Critter_Rampage
Some Screenshots:
Boss Kick ShopKeep Cave
Bunch of playthrough on youtube, it’s quite fun to watch:
http://www.youtube.com/results?search_query=rytlock+critter&oq=rytlock+critter
100% Playthrough on Rytlock mode by MattVisual :

Another playthrough by Dontain :

 

Itemania (iOS)
A 3D Hidden Object Game, using Unity Engine.
Already offline from Itune Store but I might put it back in the Itunes someday in the near future.
I did the design, programming and the 3D underwater level.
This game is done together with Anicombo Team, Hai Phan, Donald Phan, Delly Sartika, Pavidcha Win Arayaphong and Chrissy Vu for the music.
Trailer:

Gameplay:

Screenshots:
MainMenu LevelSelectLv05 Lv07

Esper Quest (iOS)
A point and click game using Unity engine, I put this project on hold because the scope of the project grow bigger than what I can manage. I did the design & programming and Pavidcha Arayaphong did the illustration. Below are some WIP test screenshots & gameplay video.
Gameplay:

Screenshots:
EsperNormal EsperSpiritEsperInventory EsperSeal

SWAT Commando 3D Model
I model & texture this Swat Commando for ArenaNet April’s Fool 2011.
Hires:
CommandoHires
Low Res:
CommandoGray
CommandoGreen
CommandoArctic
Trailer:

 
Largos
LargosHunter

Quaggan
QuagganBumpy

Harpy
HarpyMatriarch Harpy_02Harpy_03

 Guildwars 2 Asssorted Armors
ShinyLeatherArmorFemale_01 ShinyLeatherArmorFemale_02 ShinyLeatherArmorFemale_03
LeatherArmorFemale_01 LeatherArmorFemale_02 LeatherArmorFemale_03
WingsArmorFemale_01 WingsArmorFemale_02 WingsArmorFemale_03
ShinyLeatherArmorMale_01 ShinyLeatherArmorMale_02 ShinyLeatherArmorMale_03
LeatherArmorMale_01 LeatherArmorMale_02 LeatherArmorMale_03
WingsArmorMale_01 WingsArmorMale_02 WingsArmorMale_03
ScaleMailScreenshot BarbarianMale
CreepyArmorMale_01 CreepyArmorMale_02 CreepyArmorMale_03
HelmetRoman HelmetStudded HelmetThread
LightAcolyteFemale LightAcolyteMale
VampiricArmor

Cartoony Guard
CartoonyGuard

Guildwars 1 Assorted Creatures
CharrBigHat MaulerHeroesPyre BurrowerBeetle
GwenChibi GwenDoll

Guildwars 1 Assorted Armor Concepts
ArmourDarkAzuraFemale ArmourDarkAzuraMale
AssassinFemaleUniqueItems AssassinMaleUniqueItems MesmerCustomMale
RangerAzuraFemale RangerAzuraMale
RangerCustomFemale RangerCustomMale

Guildwars 1 Assorted Armors
GW-Prophecies0 GW-Prophecies1 GW-Prophecies2 GW-Prophecies3GW-Faction0 GW-Faction1GW-Nightfall GW-Nightfall1


Guildwars 2 Cinematics
Most of these cinematics are the combined effort from ArenaNet Cinematic Team.
It’s hard to pinpoint which shot that is solely my own work, because we tweak and polish each other works to the point that it could be 2-3 of us working on the same shot.

ArenaNet Cinematic Team at the time these cinematics are being made:
Horia Dociu / Matthew Oswald (Cinematic Lead)
Neal Hanson, Richard Anderson (Concept Art)
John McIntosh
Matthew Olch
Marissa Erven
Sean Streeter
Vicki Ebbert
Delly Sartika

The cinematic is done using in-house tool and running real time on Guildwars 2 engine.
There is no pre-rendered shot, everything is running real time in the game, we have to rely on in-game asset to achieve the specific look we want, hopefully that explain why there is no fancy transition / crazy pre-rendered particle FX etc.

GuildWars 2 Cinematics Finale Part 1

GuildWars 2 Cinematics Finale Part 2

GuildWars 2 Cinematic Shaman Dungeon

GuildWars 2 Cinematics Order Vigil

GuildWars 2 Cinematic Order Of Whispers

GuildWars 2 Cinematics Norn Strength

GuildWars 2 Cinematic Sylvari Moon

GuildWars 2 Cinematics Human Common

GuildWars 2 Cinematics Furnace

GuildWars 2 Cinematics Dragon

GuildWars 2 Cinematics Charr Blood

GuildWars 2 Cinematic Iceberg